Imposing industrial warehouses tower over the city’s rain-slicked boat docks. Gotham’s China Town district glows red from countless paper lanterns and streetlights. Its skyline is a sprawling series of walkways, neon signs and Gothic spires as one would expect, but as evidenced in the demo, there’s quite a bit of variation at street level. The Gotham City Ginn speaks of certainly looks very impressive. The map is about five times the size of Arkham City’s but it also has the intricate detail fans would expect from a game in this series.” Dark city “This is something that we’ve wanted to do for years and what we’ve executed for Arkham Knight. “We have built out the entirety of Gotham City,” says Ginn. The culmination of about eight or nine years’ worth of development, Batman: Arkham Knight takes the London-based studio’s vision of DC’s Dark Knight IP widescreen. RockSteady’s latest – and final – installment in its critically acclaimed Batman: Arkham franchise looks positively swoon-worthy. His enthusiasm is unbridled and a massive source of bemusement for the handful of media sitting in in attendance.īut even if Ginn’s passion isn’t infectious, you’d be hard-pressed to argue it isn’t justified. As RockSteady’s brand marketing producer presides over a hands-off demo of Batman: Arkham Knight at the London HQ of Warner Bros, his play-by-play commentary contains as many whoops and cheers as it does informative tidbits.
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